PLEASE NOTE: Whilst this product has been tested to work with Live 11, there are no plans to update it specifically and as such any support is limited to Live 10.
Chris Vik’s ONE Collection is a combination of his Graphik One & Spectral One MaxforLive Visual Devices and the World Viewer. Designed to add audio reactive visuals to your Ableton Live performance or production each World Module detailed below adds a different variety of visualiser to the final output which can then be mixed together and effected further.
Proc33d is a procedurally generated shape that evolves in tandem with your music; it literally ripples with every frequency it can get its grubby vertices on. Depending on your needs it can take the form of an amorphous, bouncing blob; or a jittering, highly strung, geometric form. Proc33d is strange and unwieldy; tame it, and you’ll be rewarded.
They say that being heard is close to being loved. Well Vertx8 listens and has unconditional love for any sonic mess you decide to cram in its inlets. It displays your sound as a cluster of frequency-dependent cubes that twitch, tremble and lurch around three dimensions with each and every shift in your spectral soundscape, from the subtle to the dramatic. Vertx8 is one of the most responsive devices in Vik’s series; it works over any sound, from percussive to melodic, or even over your entire mix.
Everyone likes spectrographs. Spectr3d will give you everything that a standard 3D spectrograph will give you, but it’s so much more than that. Dial it all the way up let it form an unfolding landscape that sits as a backdrop to your visual composition; or dial it down and position it in the corner as a futuristic 3D HUD that displays the frequencies of your mix in all its techy glory.
If Spectral One was a group of friends, waveViz would be the hot one. At first glimpse, it looks like a simple waveform display, but when you start exploring its wonderful three dimensional glory you’ll struggle to choose which angle you want to it to model your sounds from. From the front, waveViz will show you each shift in frequency as a detailed waveform; throw the taper fader up and watch as it folds over itself in a strangely satisfying contour. Peer over the top or to the side and you’ll see all the peaks and troughs of your music in a beautifully shaded sonic mesh. It turns your sounds into curves so supple your friends will be jealous.
Graphik ONE is a collection of MaxforLive Visual Devices and the World Viewer. Designed to add audio reactive visuals to your Ableton Live performance or production each World Module detailed below adds a different variety of visualiser to the final output which can then be mixed together and effected further.
Meshify takes any image you throw at it and turns it into a 3D mesh for you to play with. Turn that picture of a sun into a spiky 3D sphere and use the built-in spectral analyser to modulate the mesh and the texture colours to your bassline; melt an image of a speaker into a wireframe that pulses to your kick drum; or use any image you like the colour palette of and turn it into a tunnel
Cubify turns your images into an audio-responsive, 3D cluster of pixel-art-esque cubes. Using the audio streaming into it each cube can be stretched, spun and shifted independently. This powerful device allows you to animate what was once-static; logos, cartoon characters, cats… just drag and drop!
reTex completes the Graphik One line up & seems like a simple device at first; it’s a 2D plane covered by any image you put on it; but dig deeper and you’ll realise how many essential visual techniques can be achieved with it. Slowly rotate reTex and the 3rd dimension it sits in can be dramatically revealed. Layer multiple instances of reTex and offset the textures at different speeds to get a simply parallax effect (commonly used in animations) to give your visual set depth and movement. Use the caleidoscope parameter to collapse any image into a constantly evolving and folding geometric patterns. And of course, like all of Chris’ devices, the texture can be modulated by any incoming audio stream.