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DankVerb by PerforModule

WHAT IF WE BLEND ALL THE REVERBS TOGETHER AND MAKE A SUPER REVERB?

TRIPLE PACK SAVINGS: Buy any three or more PerforModule products at the same time and get 20% off (automatically applied at checkout)




DankVerb is a collection of 150 luscious reverbs suitable for post-apocalyptic sound design. These are not meant for happy, pristine spaces, but rather for pouring on vibe and character with blatant (or subtle) dosages of rich, gritty dankness. These reverbs are meant for dirty places. Dark places. Scary places. Places you know you shouldn’t go, but something inside compels you to.


USER GUIDE: DankVerb User Guide
PRICE: £23.00

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DankVerb by PerforModule

Dank Dystopia.

“What if we blend all the reverbs together and make a super reverb? What can possibly go wrong?”

– Infamous Pre-Apocalypse Scientist.

DankVerb is a collection of 150 luscious reverbs suitable for post-apocalyptic sound design. These are not meant for happy, pristine spaces, but rather for pouring on vibe and character with blatant (or subtle) dosages of rich, gritty dankness. These reverbs are meant for dirty places. Dark places. Scary places. Places you know you shouldn’t go, but something inside compels you to.

A Robust Collection Covering All Needs.

The DankVerb IRs range from minimal ambiences to vastly huge spaces, sampled at 192kHz/24-bit, ideal for usage in professional sound design for film or audiobook to perceptibly place objects in creepy locations. DankVerb IRs are suitable for a dystopian, post-apocalyptic science fiction sort of setting as well as a dark sorcery fantasy style setting — as indeed a dramatic modern psychological horror setting. Need the chamber echo of an ooze-infested monster’s lair from the depths of a subterranean dungeon? Or perhaps the cavernous ambience of a massive sentient robot office building that occupies the space of an entire continent? Or maybe a crazed lunatic’s personal torture lab…

Color-Based ComboVerbs.

There are ten colors (flavors) of IR, each comprised of an amalgamation of various reverberation processors which have been grouped by color and set to carefully calculated settings, blended simultaneously to form ultra-thick sustain tails that are packed with a lush density far beyond that attainable with any of the individual units on their lonesome.

The Varieties:

  • Void
  • Blood
  • Bone
  • Catacomb
  • Frigid
  • Gloom
  • Neurotic
  • Putrid
  • Ruse
  • Sulfur

Ultra-Lush.

By combining different multiple algorithmic reverb tails in this manner, “extra-big” sounds have been achieved, blending solid early reflections that present psychoacoustic cues evoking physical placement in environments as well as opulent, fertile decay tails each with their own nuanced behavior as they fade to silence.

Many reverb processors have the detrimental result of making sounds feel “thin” or “overly washed out” when applied, but these IRs tend to avoid that problem.

Five Sizes. Three Tones.

Each of the 10 varieties of DankVerb has had a matrix of multiple IRs crafted for it: (5 sizes) x (3 tonal foci). This gives fifteen total IRs for each “flavor”, for a grand total of one hundred and fifty different presets to choose amonsgt!

The sizes include…

  • Ambient.
  • Room.
  • Chamber.
  • Hall.
  • Arena.

“Ambient” is the minimal length and is good for imparting a sense of realism (3D depth) to raw sounds without adding much of a perceptible tail.

“Room” to “Hall” all tend on the larger sizes given their archetypes. If one you try is too large for your intended purpose, try the next corresponding smaller size.

“Arena” is of near-infinite decay time, for exceedingly vast spaces.

The tones include…

  • Low (for a darker, warmer, boomier sound).
  • Mid (for a more mid-focused, relatively neutral sound).
  • High (for a brighter, chillier, more shimmery sound).

Easy To Hone.

Honing in on the desired reverb for a given application is not as daunting as it might seem at first. Just select an appropriate color/flavor for the sort of vibe you are looking to evoke. Second, choose the likely size or length of reverb needed (short, medium, long, longer, vast). Finally, choose the tonal focus that you prefer for the audio part (low, mid, high). After auditioning the selection, swap it out for some other IRs — of different flavors but of the same tone and size — to determine which suits the audio source best.

Void.

Dusty hiss from the depths of time. Color: Black.

Use Case Examples: Outside the airlock. Underneath quicksand.

Blood.

Slick and dripping earthy reverb. Color: Red.

Use Case Examples: Subterannean lake. Bathroom with full tub.

Bone.

Odd nonlinear reverb for emphasis and contrast. Color: White.

Use Case Examples: Pillared gallery. Latticed treasure chest.

Catacomb.

Dingy & damp stone walls with plenty of open passages. Color: Grey.

Use Case Examples: Outdoor labyrinth. Underground cavern.

Frigid.

Vitality-draing shivers of frosty chill. Color: Light Blue.

Use Case Examples: Glacier. Walk-in freezer.

Gloom.

Uncomfortable, uneasy, oppressive spaces. Color: Dark Blue.

Use Case Examples: Sentient machine building. Office room with bad feng shui.

Neurotic.

Unnerving reflective walls with a despairing, cloistered feel. Color: Orange.

Use Case Examples: Mental institution cafeteria. Paranoid thoughts.

Putrid.

Wafts of lingering rankness hang in the air. Color: Green.

Use Case Examples: Stenchy bog. Troglodyte’s lair.

Sulfur.

Steamy, torrid haze. Color: Yellow.

Use Case Examples: Volcano interior. Elvish sauna.

Ruse.

Sorcerial, reality-shrouding illusions. Color: Rainbow.

Use Case Examples: House of mirrors. Summoned astral phantom.

DankVerb: The Ten Varieties.

Moredification.

Don’t forget that you can modify the base IRs even more (depending on the convolution reverb engine you are using to load them). Ableton’s Convolution Reverb Pro, for example, has all sorts of parameters you can tweak to customize the IR’s playback, from realistic distance and panning position to length adjustment to a lot more, making IRs much more versatile like algorithmic reverbs.

Between the assortment of raw IRs to select and the means to modify them further, you have a nearly endless universe of creativity available.

But WhyRs?

To emulate any one these IRs algorithmically in a session would require stacking 5-10 reverb plugins while running at 192kHz, which is doable for a few of the chains, but choked our test CPU on a few of them. The others could doubtfully load many duplicated instances before hitting max load. By capturing “snapshots” of these complex, impractical, parallel effect chains as Impulse Responses, they can now be re-used anytime by anyone, with far less CPU overhead, meaning you can apply multiple different of these reverbs to tracks in a session, quickly and without worry.

Neato! Also… these IRs will continue to work indefinitely, which is not a gurantee for all the reverb devices generating them.

On Formats: The files are provided as wav because more programs are compatible with that format than aif. If you need them as a different format (or at a lower sample rate), just convert them to your needed specifications and archive the original files.

DankVerb was developed by PerforModule.

PLEASE NOTE: All files are supplied as WAV files to be used in any Reverb that supports Impulse Responses.

 

Frequently Asked Questions

DankVerb includes 150 impulse response (IR) files covering a wide range of dark, characterful reverb spaces, from minimal ambiences to vast, imposing environments. All IRs are sampled at 192kHz/24-bit for professional-grade quality.

DankVerb is designed for post-apocalyptic sound design, dark ambient, horror, dystopian film scoring, and audiobook production. If you need spaces that feel unsettling, gritty, or otherworldly, this collection is built for exactly that.

You will need a convolution reverb plugin that can load third-party IR files, such as Ableton’s own Convolution Reverb, Waves IR1, or any similar tool. DankVerb is not a plugin itself, it is a pack of IR files ready to load into your preferred convolution reverb.

Yes, the IRs are sampled at 192kHz/24-bit, making them well suited for professional sound design applications including film, television, and audiobook production where accurate spatial placement is important.

After purchase, you download the IR files and place them in a location accessible by your convolution reverb plugin. From there, simply browse to the folder within your plugin and load whichever IR takes your fancy.

The collection is designed to work across a range of applications, from subtle ambience that adds texture and unease, through to full-on drenched, cavernous spaces. You control the blend and wet/dry mix within your convolution reverb.

Yes, if you purchase any three or more PerforModule products in the same transaction, a 20% discount is automatically applied at checkout.

Important Information

V1.0.0 – Initial Release – January 2021

Our Products are generally provided as Zip file downloads which in all cases will need to be extracted and saved to your hard drive prior to installation. Details on the different file type provided and what to do with them are below.

.alp Files – These are Ableton Live Packs and will either install directly into the Packs Section of the browser of Ableton Live or ask you to save them to your hard drive. For packs that install to the library, when you double click on them you will see a pop up window asking you to confirm that installation is ok as the files are described as “Legacy”. This is fine and you are ok to proceed, the packs are created using the format for an earlier version of Live and so remain compatible with the current version.

END-USER LICENSE AGREEMENT FOR ISOTONIK STUDIOS SOFTWARE PRODUCTS.

PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE CONTINUING WITH THIS PROGRAM INSTALL.

This End-User License Agreement (referred to as “EULA”) is a legal agreement between an individual or a single entity (referred to as “LICENSEE”) and Isotonik Studios for the Isotonik Studios software product(s) which may include associated software components, media, printed materials, and “online” or electronic documentation (referred to as “SOFTWARE PRODUCT”). By installing, copying, or otherwise using the SOFTWARE PRODUCT, the LICENSEE agrees to be bound by the terms of this EULA.

This EULA represents the entire agreement concerning the program between the LICENSEE and Isotonik Studios and it supersedes any prior proposal, representation, or understanding between the parties. If the LICENSEE does not agree to the terms of this EULA, the LICENSEE should not install or use the SOFTWARE PRODUCT.

The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.

  1. GRANT OF LICENSE.

The SOFTWARE PRODUCT is licensed as follows:

(a) Installation and Use. Providing that the LICENSEE has paid any applicable license fees, Isotonik Studios grants the LICENSEE the right to install and use copies of the SOFTWARE PRODUCT on up to two computers in the LICENSEE’s possession that are running a validly licensed copy of the operating system for which the SOFTWARE PRODUCT was designed [e.g., Windows 10, macOS]. The computer(s) must be owned by the LICENSEE.

(b) Backup Copies. The LICENSEE may also make copies of the SOFTWARE PRODUCT as may be necessary for backup and archival purposes.

  1. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.

(a) Maintenance of Copyright Notices. The LICENSEE must not remove or alter any copyright notices on any and all copies of the SOFTWARE PRODUCT.

(b) Distribution. The LICENSEE may not distribute registered copies of the SOFTWARE PRODUCT to third parties.

(c) Prohibition on Reverse Engineering, Decompilation, and Disassembly. The LICENSEE may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.

(d) Rental. The LICENSEE may not rent, lease, or lend the SOFTWARE PRODUCT.

(e) License transfer The LICENSEE may not transfer their license to the SOFTWARE PRODUCT to any third party. Any attempt to do so will be considered a violation of this EULA.

(f) Support Services. Isotonik Studios may provide the LICENSEE with support services related to the SOFTWARE PRODUCT for a period of 12 months following the date of purchase. Any supplemental software code provided to the LICENSEE as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA.

(g) Compliance with Applicable Laws. The LICENSEE must comply with all applicable laws regarding use of the SOFTWARE PRODUCT.

  1. TERMINATION Without prejudice to any other rights, Isotonik Studios may terminate this EULA if the LICENSEE fails to comply with the terms and conditions of this EULA. In such event, the LICENSEE must destroy all copies of the SOFTWARE PRODUCT in the LICENSEE’s possession.
  2. COPYRIGHT All title, including but not limited to copyrights, in and to the SOFTWARE PRODUCT and any copies thereof are owned by Isotonik Studios or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants the LICENSEE no rights to use such content. All rights not expressly granted are reserved by Isotonik Studios.
  3. NO WARRANTIES Isotonik Studios expressly disclaims any warranty for the SOFTWARE PRODUCT. The SOFTWARE PRODUCT is provided ‘As Is’ without any express or implied warranty of any kind, including but not limited to any warranties of merchantability, noninfringement, or fitness of a particular purpose. Isotonik Studios does not warrant or assume responsibility for the accuracy or completeness of any information, text, graphics, links or other items contained within the SOFTWARE PRODUCT. Isotonik Studios makes no warranties respecting any harm that may be caused by the transmission of a computer virus, worm, time bomb, logic bomb, or other such computer program. Isotonik Studios further expressly disclaims any warranty or representation to the LICENSEE or to any third party.
  4. LIMITATION OF LIABILITY In no event shall Isotonik Studios be liable for any damages (including, without limitation, lost profits, business interruption, or lost information) arising out of the LICENSEE’s use of or inability to use the SOFTWARE PRODUCT, even if Isotonik Studios has been advised of the possibility of such damages. In no event will Isotonik Studios be liable for loss of data or for indirect, special, incidental, consequential (including lost profit), or other damages based in contract, tort or otherwise. Isotonik Studios shall have no liability with respect to the content of the SOFTWARE PRODUCT or any part thereof, including but not limited to errors or omissions contained therein, libel, infringements of rights of publicity, privacy, trademark rights, business interruption, personal injury, loss of privacy, moral rights or the disclosure of confidential information.

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DankVerb by PerforModule
£23.00