Disco is a Euclidian circular spinning delay developed by Alessandro aylesim Miracapillo.
Disco is a digital audio effects processor that utilizes a circular Euclidian delay algorithm to create a range of interesting delay artifacts and modulations. When an audio signal is input into Disco, it is split into multiple delay lines that can rotate around the circle, either independently or together, at different speeds.
This rotation of the delay lines can be used to create a range of effects, from simple echoes and rhythmic patterns to more complex and nuanced modulations.
One of the key features of Disco is its ability to control the speed and direction of the delay lines, which allows users to create a wide range of movement and motion in their sound. This can be used to add subtle movement and depth to a track, or to create more dramatic and experimental effects.
Disco is a powerful and versatile instrument that is well-suited for both creative experimentation and more practical applications. Whether you’re looking to add a bit of movement to your sound or create completely new and unique effects, Disco has the tools and capabilities to help you achieve your goals.
DISCO MAIN FEATURES:
- Interactive rotating Delays
- Unique circular spinning interface
- Independent controls for every step (position, gain, pan, on/off)
- LFO and MANUAL controls for Disco rotation
How is Disco made?
Disco is made with MaxMsp. All the interface parts are built in javascript with the awesome jsui object. Every delay line is handled inside a poly~ instance where all the math is done for every step.
cody tyson –
So, so solid. Favorite device I’ve picked up in a while. It does a lot more than the short vid shows. highly recommended! Hope to see more from this dev soon!
Darren E Cowley (Admin) –
Totally agree, would love to see a vide3o of what you’re using it for!!