
MaxforLive | MIDI Devices |
---|---|
Ableton Live Compatibility | Ableton Live 10 Standard with MaxforLive, Ableton Live 10 Suite, Ableton Live 11 Standard with MaxforLive, Ableton Live 11 Suite, Ableton Live 12 Standard with MaxforLive, Ableton Live 12 Suite |
Min. Requirements | Ableton Live 10 Standard with MaxforLive Installed or Ableton Live 10 Suite |
OS | Mac, Windows |
1 reviews
80% average rating
This is a pack of 3 Polyphonic Midi Effect MaxforLive devices for Ableton Live based on the idea of a classic bouncing ball delay to help create some interesting sound design. All of the devices have exactly the same controls, but function a little differently.
Gravity Delay is a classic bouncing ball style delay
a) The time controls can be set in ms or sync time values and this will be the amount of time between the original note and the first repeat. Each successive repeat will then come more quickly as gravity acts on it.
b) The slider on the left acts much like a feedback control and will set how much the velocity will drop over the successive repeats.
c) The knob in the centre controls the probability of the device acting on incoming midi notes, much like the devices in the Chance 10 pack.
d) The slider on the right controls the rate of gravity which acts on the delay time.
e) The Gravity Delay has a small knob to introduce randomization to the initial delay time.
f) There is a trigger button at the bottom to force 100% probability while the button is pressed down. When this button is released the probability will return to the amount set with the knob.
Rippler is essentially the same thing in reverse, as if a stationary ball starts to jump higher each bounce.
Rippler has exactly the same controls, but it works in reverse. The delay time will start from nothing and increase according to the (anti-)gravity rate until the space between notes reaches the amount set in the time section. As if the bouncing ball begins on the floor and makes bigger and bigger bounces.
Ripplecoil combines the 2 so the ball has increasing sized jumps and then falls down with gravity. They can be used to make some nice interesting sound design. All devices are polyphonic.
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Heike Scherlie –
Indispensable when it comes to getting that iconic IDM bouncing ball sound. The ability to dial in the effects probability makes this incredibly useful for complex, generative, glitchy drums or to add some interest and variation to more melodic parts in more ambient stuff