performoducussion A continually-expanding series of percussion instruments set up into interesting instrument racks. As more instruments are created, the pack will be updated for free. Each set of instruments is crafted with its own custom macro controls and routing leading to specialized functionalities. Miscellaneous other content is also included. When we release the tenth instrument we’ll start volume two!
Metallic click sounds of colliding spheres sampled at 96kHz through quality conversion with a 3-mic technique resulting in realistic stereo width and ambience. Successive hits of the metal spheres are utilized as velocity layers, resulting in organic responsivity (i.e. playing louder on your keys or pads will trigger louder samples). This results in a more natural feel than velocity being simply tied to level, as it includes nuances of tone, transient attack and stereo width when playing expressively. With the macro controls you can independently adjust the 3 microphone feeds as well as filters, width, drive, and level. It comes pre-loaded with the
MIDI Effect Rack which can be switched on to emulate the final acceleration of friction overcoming momentum in a Newton’s Cradle. Simply turn up the knob to the desired length, then hold down a note and it will trigger repeatedly, faster and quieter until it fades out. Neat fun!
THE PROCESSED LOOPS
Versions of the raw recorded microphone layers, processed with performodule’s “Elemental Channel Strips”, because why not? The bpm is set to the length between the first two hits (which go out-of-sync with the grid as they accelerate) happening to result in loops that are 15 measures long at 152.84bpm. Weird! They are saved along with analysis files so that they can be used in a project of any tempo (set to re-pitch mode for lack of digital degradation).
A MIDI clip with notes matched to the newton cradle rhythm and velocity, in case you’d like to use it for nerdy experimental purposes.
THE ABLETON TEMPLATE SET
This gives you a blank set with the tempo mapped to the Newton’s Cradle acceleration timing, looping in 16-bar sections.
In other words: instead of the metallic sphere clicks staying in natural time without conforming to the grid (like the audio and midi loops do) this conforms the grid TO the timing of the metallic sphere clicks. Thus you can compose a “normal” beat which aligns in time with the newton’s cradle timing, rather than a static tempo. Use it to compose a weird song which is built around this strangely appealing tempo fluctuation.
The audio demo follows this tempo map with a 15-measure pattern using the raw recordings as a framework.
Created from an old, weathered, broken-down wurlitzer which was sitting in a yard against a fence of a house stayed at temporarily after a flood. The recording was done outside so the samples include a nice spaciousness to their ambience. Theres some samples left unused, so a future update might have another instrument or two as well.
BROKWURL CGHRG PERC
Making use of Live’s “Impulse” device, this instrument has 8 choice scrape and thwack samples which you can individually stretch and modify with the 8 macro controls. By automating them you can create trippy time-stretch special effects.
BROKWURL TAK PERC
A 16-pad drum rack playing 16 tasty wooden “tak” samples, arranged from lowest to highest. The rack gives you controls to implement low-cut filtering, apply and modify parallel reverb and delay, and alter the transposition. Use it to spice up a song which could an extra layer of attacky percussion.
A set of two ableton live simpler instruments crafted from a recording of a contraption of 27 interlocked spinning gears.
The samples were recorded by spinning the gears slowly at first and gradually ramping up the tempo, with 3 mics: L Dynamic R Condenser Ambient.
TOY GEARS ROTATOR
This pitched instrument is designed for playing a note and holding it to attain a spinning gear loop, useful for sound design purposes or for moody background latticework. By setting the intensity and loop length carefully you can emulate the sound of multiple spinning wheels scraping. For example, by holding a low tone with intensity set in the lower range, you could come up with a convincing emulation of the sound of carriage wheels on a cobblestone roadway. The 3 microphone layers will be naturally aligned in this instrument, with the ability to individually mix each.
TOY GEARS SLOTSHOT
this unpitched instrument is designed to play individual transient slices of the recording. Unlike the “toy gears rotator” instrument, it includes deliberately imprecise layering and randomness functionality for an organic feel. Playing different notes will trigger different samples. For sound design purposes, this is a nice resource of mechanical thwacks (68 to be precise, times 3 layers). By using MIDI patterns, you can create a variety of slushy textural rhythms.
164 strikes (x3 layers) of miscellaneous metal tubes and rods of different lengths & diameters. Each chime was suspended to allow ringing and struck with the next chime in the series. Each has between 5 and 15 strikes sampled, which trigger at random each time you play a note. The 3 layers trigger independently, meaning each note played results in a different random combination. This leads to an exponential possibility of unique results per note played (i.e. over 3,000 in the instruments with 15 strikes). In a less technical sense, what this means is that if you play the same note (or pattern of notes) over and over again, you will not get the “machine gun sample” effect, and it will sound much more natural instead.
-> 22 tinkular chime instruments for ableton live; 492 samples total
-> “random-robin” sample triggering for organic playback
-> 32-bit files for high fidelity zero clipping
-> every sample is loudness normalized to within 0.1LU of each other
The tinkular chimes are pitched in key when played with any MIDI controller.
Each of the tinkular chime instruments has the same control layout. By carefully adjusting the mic balances, you can sculpt the tone nicely before even using any EQ.
Lo Lvl/Push, Hi Lvl/Push, Room Lvl/Push
Up to the midpoint on the dial these are simple level controls for the respective Hi, Lo, or ambient mic channels. Pushing above the midpoint smoothly boosts the perceptible loudness with morphing compression. Snazzy! Balance the 3 mics against each other to fine-tune an instrument’s tone and density.
Sets where to split between the condenser (lo) and dynamic (hi) mics. For these instruments, turning this to the left gives you more dynamic mic; to the right, more condenser.
Subtly enhances the chosen half of the frequency spectrum while softening its opposite for a little bit of extra tone control.
Affects the darkness or brightness of the room ambience reverb.
Applies reverb to the ambience mic layer. This is a really nice way to blend in naturally-responding reverb without touching the main solid transients.
Lower it for a more focused, mono quality in the ambience layer. Raise it above 50% for surround-sound style width.
NOTE: This pack is available as part of the PerforModule Mega Pack the Niche Collection – CLICK HERE