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GrainLoop by Noiss COKO

GRANULAR LAYERING AND EXPRESSIVE LOOPING IN REAL TIME

TRIPLE PACK SAVINGS: Add any three or more NOISS COKO MaxforLive Packs to your cart and save 20% automatically at checkout!

GrainLoop is a real-time granular looper and layering tool built for experimental audio manipulation in Ableton Live.


Designed by Noiss COKO, this MaxforLive device brings organic performance and randomised motion to looping with modulation, overdubs, and stereo shaping.


Key Features:

  • Real-time audio recording and unlimited overdubs
  • 4 grains with modulation: Point, Speed, Density, Detune, Pan, Level
  • LFO and Random modulation per parameter
  • Push integration for full hands-on control
  • Loop auto-save and session recall

Expand your live toolkit with the expressive power of GrainLoop.


USER GUIDE: GrainLoop by NOISS COKO v1.2 - User Manual

Additional information

MaxforLive

Audio Devices

Ableton Live Compatibility

Ableton Live 10 Standard with MaxforLive, Ableton Live 10 Suite, Ableton Live 11 Standard with MaxforLive, Ableton Live 11 Suite, Ableton Live 12 Standard with MaxforLive, Ableton Live 12 Suite

PRICE: £25.00
grainloop by noiss coko

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Showing 5 of 5 reviews
October 12, 2025
Thomas Videlo
Verified Purchase

It's incredibly difficult to make anything that sounds bad with this. Perfect for ambient and experimental textures.

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January 12, 2025
Ron Slabe
Verified Purchase

Very useful device. You could easily do a live set with nothing but this and the instrument of your choice

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December 2, 2022
Luca Borroni
Verified Purchase

Very cool device for glitchy and granular stuff!

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November 20, 2022
Simon Lang
Verified Purchase

Cool grain thingy!!

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October 20, 2022
Sascha Schneider
Verified Purchase

Another fantastic device by NOISS COKO.....onlz plazed around with it last night and I'm already very impressed......will be one of the main tools for future ambient albums and eventually techno stuff too :-)

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GrainLoop by Noiss COKO

Just like Ableton’s native Looper device, GrainLoop is a Max for Live audio effect is designed to overdub and accumulate an unlimited number of sound layers as the recording process is repeated, but applying a variable degree of unpredictability to its playback phase, derived from the granular synthesis unique and characteristic nature.

Mostly inclined to work as a live performance tool, GrainLoop adapts its behaviour according to the current state of its most important parameters:

  • Point: Each grain default starting position.
  • Speed: Grain triggering rate or frequency.
  • Density: Number of simultaneous grains (up to four).
  • Detune: Grains global pitch correction.
  • Panning: Their default location in the stereo field.
  • Level: Grains global amplitude.

All these parameters could also be individually affected by two different modulation sources that enable even more interesting and unpredictable actions:

  • Randomize: Grains can randomly (and individually) add or subtract a certain value to their dials current position.
  • LFO: Individual amount controls define how much each parameter could be affected by GrainLoop’s integrated LFO signal. The latter offers both Free and Sync rate styles and a selection of seven different waveforms (Sine, Triangle, Up Saw, Down Saw, Square, Smooth and Random).

How does recording work? GrainLoop doesn’t play its recordings in a linear or traditional manner, since it continuously shuffles these audio particles, applying a variable degree of unpredictability to its behaviour. That’s basically granular!

As a consequence of this particular nature, the recording/overdub process doesn’t occur on the same buffer that is also being used for playback. GrainLoop jumps between two complementary buffers, following a very simple principle: one records while the other plays back. This avoids all sort of clicks and unwanted noises that will otherwise result from the process of reading before the recording’s finished.

Only three simple steps you need to follow!

1. Rec button On: GrainLoop starts recording the incoming audio signal.
2. Rec button Off: Once recording stops, the new layer is ready for playback.
3. Play/Freeze buttons On: GrainLoop starts playing a continuous stream of grains.

One of the most common worries that users share when it comes to Max for Live devices that implement granular synthesis in some way or another, is how much CPU power is involved while they’re being used. This should not be a worry in this case, since GrainLoop is really optimised for the task and has very low CPU consumption (Between 5% and 7% at 44.1KHz 2048 samples on a MacBook Pro Early 2015 Intel Core i5 8GB; macOS 11.1; Ableton Live 11.1.6; Focusrite Scarlett 4i4), way below average compared to other devices found in the same family.

BUILD YOUR OWN BUNDLE: Purchase any three qualifying Noiss COKO Packs at the same time and get an automatic 20% Discount applied at Checkout!!

ALSO AVAILABLE: GOSSIP | MOVERS PACK | CONTROL PACK PLUS | REPEAT PRO | SEMPLER PRO

Frequently Asked Questions

A: GrainLoop is a MaxforLive audio device by Noiss COKO that records, overdubs, and plays audio using granular synthesis for evolving textures and performance flexibility.

A: Yes. All audio created with GrainLoop is fully royalty free for use in commercial or personal projects.

A: GrainLoop requires Ableton Live Suite 10.1.43 or later, or Live Standard with MaxforLive installed. Max 8.3.1+ is required. Compatible with macOS and Windows.

A: Browse the full Noiss COKO collection here: Noiss COKO

Important Information

Version 1.2 – Released 15th November 2022

GrainLoop v1.2 Release Notes:

• This version introduces a Sync mode for the Playback parameter, allowing GrainLoop’s playback to run synchronised with Live’s global transport. Only while the Play toggle is on, click over the Playback dial title to switch between Free and Sync unit styles (user manual, page 3).

Play and Freeze can both be linked to Live’s global transport (user manual, page 2).

•  Save works now as a toggle. While the autosaving function is enabled, GrainLoop will save every new recording on the selected path and automatically reload these files when the Live session is reopened. If the toggle returns to its default position, the device stops saving new files and the buffer will be cleared once the session is closed.

• Previously saved, then cleared or lost loops can also be recovered (user manual, page 6).

• Solved an issue that was causing the undo history to be flooded with Point values while the Play toggle was on.

Version 1.1 – Released 13th October 2022

Max 8.3.2 has recently introduced some changes that will affect how GrainLoop’s saving function is able to reload its audio files once the Live session is reopened. Even if Ableton Live 11.2 is currently using Max 8.3.1 and these changes are not yet applied, install the GrainLoop v1.1 update in order to avoid experiencing problems as soon as the bundled version of Max gets updated in future generations of Ableton Live.

Solved a problem that was causing both Pan and Level parameters to be affected by the LFO when its global amount was set to 0%.

Solved what was causing the Random Detune range to slightly vary depending on the Reverse amount. Also on this parameter, values were only changing to +12st between ranges of 0 and -50, while -12st only started counting from -50 to -100. Now ±12st are both considered as soon as the Random Detune amount is lower than 0.

The Reverse parameter is now displayed as a float number while defining automation lines on the arrangement view. This avoids the need to scroll up and down to cover its whole range.

Version 1.0 – Released 20th September 2022

 

Our Products are generally provided as Zip file downloads which in all cases will need to be extracted and saved to your hard drive prior to installation. Details on the different file type provided and what to do with them are below.

.alp Files – These are Ableton Live Packs and will either install directly into the Packs Section of the browser of Ableton Live or ask you to save them to your hard drive. For packs that install to the library, when you double click on them you will see a pop up window asking you to confirm that installation is ok as the files are described as “Legacy”. This is fine and you are ok to proceed, the packs are created using the format for an earlier version of Live and so remain compatible with the current version.

.amxd files – These are individual MaxforLive Devices and can be stored anywhere on your hard drive. We’d advise creating a folder for them and then adding that folder as a location within the Places section of Lives Browser.

END-USER LICENSE AGREEMENT FOR ISOTONIK STUDIOS SOFTWARE PRODUCTS.

PLEASE READ THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT CAREFULLY BEFORE CONTINUING WITH THIS PROGRAM INSTALL.

This End-User License Agreement (referred to as “EULA”) is a legal agreement between an individual or a single entity (referred to as “LICENSEE”) and Isotonik Studios for the Isotonik Studios software product(s) which may include associated software components, media, printed materials, and “online” or electronic documentation (referred to as “SOFTWARE PRODUCT”). By installing, copying, or otherwise using the SOFTWARE PRODUCT, the LICENSEE agrees to be bound by the terms of this EULA.

This EULA represents the entire agreement concerning the program between the LICENSEE and Isotonik Studios and it supersedes any prior proposal, representation, or understanding between the parties. If the LICENSEE does not agree to the terms of this EULA, the LICENSEE should not install or use the SOFTWARE PRODUCT.

The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.

  1. GRANT OF LICENSE.

The SOFTWARE PRODUCT is licensed as follows:

(a) Installation and Use. Providing that the LICENSEE has paid any applicable license fees, Isotonik Studios grants the LICENSEE the right to install and use copies of the SOFTWARE PRODUCT on up to two computers in the LICENSEE’s possession that are running a validly licensed copy of the operating system for which the SOFTWARE PRODUCT was designed [e.g., Windows 10, macOS]. The computer(s) must be owned by the LICENSEE.

(b) Backup Copies. The LICENSEE may also make copies of the SOFTWARE PRODUCT as may be necessary for backup and archival purposes.

  1. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.

(a) Maintenance of Copyright Notices. The LICENSEE must not remove or alter any copyright notices on any and all copies of the SOFTWARE PRODUCT.

(b) Distribution. The LICENSEE may not distribute registered copies of the SOFTWARE PRODUCT to third parties.

(c) Prohibition on Reverse Engineering, Decompilation, and Disassembly. The LICENSEE may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.

(d) Rental. The LICENSEE may not rent, lease, or lend the SOFTWARE PRODUCT.

(e) License transfer The LICENSEE may not transfer their license to the SOFTWARE PRODUCT to any third party. Any attempt to do so will be considered a violation of this EULA.

(f) Support Services. Isotonik Studios may provide the LICENSEE with support services related to the SOFTWARE PRODUCT for a period of 12 months following the date of purchase. Any supplemental software code provided to the LICENSEE as part of the Support Services shall be considered part of the SOFTWARE PRODUCT and subject to the terms and conditions of this EULA.

(g) Compliance with Applicable Laws. The LICENSEE must comply with all applicable laws regarding use of the SOFTWARE PRODUCT.

  1. TERMINATION Without prejudice to any other rights, Isotonik Studios may terminate this EULA if the LICENSEE fails to comply with the terms and conditions of this EULA. In such event, the LICENSEE must destroy all copies of the SOFTWARE PRODUCT in the LICENSEE’s possession.
  2. COPYRIGHT All title, including but not limited to copyrights, in and to the SOFTWARE PRODUCT and any copies thereof are owned by Isotonik Studios or its suppliers. All title and intellectual property rights in and to the content which may be accessed through use of the SOFTWARE PRODUCT is the property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants the LICENSEE no rights to use such content. All rights not expressly granted are reserved by Isotonik Studios.
  3. NO WARRANTIES Isotonik Studios expressly disclaims any warranty for the SOFTWARE PRODUCT. The SOFTWARE PRODUCT is provided ‘As Is’ without any express or implied warranty of any kind, including but not limited to any warranties of merchantability, noninfringement, or fitness of a particular purpose. Isotonik Studios does not warrant or assume responsibility for the accuracy or completeness of any information, text, graphics, links or other items contained within the SOFTWARE PRODUCT. Isotonik Studios makes no warranties respecting any harm that may be caused by the transmission of a computer virus, worm, time bomb, logic bomb, or other such computer program. Isotonik Studios further expressly disclaims any warranty or representation to the LICENSEE or to any third party.
  4. LIMITATION OF LIABILITY In no event shall Isotonik Studios be liable for any damages (including, without limitation, lost profits, business interruption, or lost information) arising out of the LICENSEE’s use of or inability to use the SOFTWARE PRODUCT, even if Isotonik Studios has been advised of the possibility of such damages. In no event will Isotonik Studios be liable for loss of data or for indirect, special, incidental, consequential (including lost profit), or other damages based in contract, tort or otherwise. Isotonik Studios shall have no liability with respect to the content of the SOFTWARE PRODUCT or any part thereof, including but not limited to errors or omissions contained therein, libel, infringements of rights of publicity, privacy, trademark rights, business interruption, personal injury, loss of privacy, moral rights or the disclosure of confidential information.

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GrainLoop by Noiss COKO
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