Visual spectrogram sampler with physics and granular engines
What’s inside
Visual spectrogram canvas: draw 2D playback sequences as points where X sets sample position and Y sets filtering position
Up to 12 playback Paths, each with infinite Layers and unique playback, modulation and effect settings
Three playback algorithms: Classic, Spectral (phase vocoder with blur attack and decay settings), and Resynth (sine resynthesizer with number of partials and partials stretch options)
Two playback modes: Granular/Classic looping with full grain control (loop length, direction, grain count, spread, position spray, pan spray, fade window depth and shape), and Scrub mode for nonlinear point-to-point time stretching
All classic Beat Repeat features fully intact: interval, grid, gate, and variation controls as the foundation, with additional variation modes and interval options beyond the original
Real-time pitch shifting via FFT and Overlap Add (maintains playback speed, ideal for lo-fi textures) plus classic repitch/speed mode, with per-repeat pitch envelope and pitch decay up or down
Speed stretching using granular or phase vocoder (FFT) algorithms, with stepped decay or per-repeat envelope shaping
Stepped decay and spray across Grid, Width, Panning, Filter, Redux, and Formant, letting parameters evolve dramatically across each triggered repeat sequence