V1.0.0 – Initial Release
The Arcade Series is a collection of MaxforLive Generative Sequencers that can be used on their own or integrated with Ableton Live supported controllers. Designed and created by Ableton Certified Trainer Mark Towers each device takes it’s inspiration from the hours spent in front of flickering screens down the local Arcade.
Arkanoid | Frogger | Ghosts | Space Invaders | Asteroids | PolyPin | Tetriq| Pong Deluxe
MaxforLive | MIDI Devices, Sequencers |
---|---|
Controllers | Ableton Push One, Ableton Push THREE Controller, Ableton Push TWO, Novation Launchpad |
Ableton Live Compatibility | Ableton Live 10 Standard with MaxforLive, Ableton Live 10 Suite, Ableton Live 11 Standard with MaxforLive, Ableton Live 11 Suite, Ableton Live 12 Standard with MaxforLive, Ableton Live 12 Suite |
Min. Requirements | Ableton Live 10 Standard with MaxforLive Installed or Ableton Live 10 Suite |
OS | Mac, Windows |
FEATURES
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The Arcade Series is a collection of MaxforLive Generative Sequencers that can be used on their own or integrated with Ableton Live supported controllers. Designed and created by Ableton Certified Trainer Mark Towers each device takes it’s inspiration from the hours spent in front of flickering screens down the local Arcade.
“When i first loaded up Asteroids i had a melody going in seconds, i keep going back to it in moments where i lack inspiration, it never fails to deliver! I can’t wait to see what Mark and the rest of the Isotonik Crew come up with…”
Each generative sequencer works in standalone mode or can be controlled directly by the Ableton PUSH & Push TWO or Novation LaunchPad & LaunchPad PRO!
Arkanoid is a rotating melodic sequencer inspired by the classic arcade game. The grid interface is the primary way to interact with Arkanoid. Both control surface 8×8 button grids and mouse clicks can be used to control the UI.
The main 8×7 grid represents a walled space in which up to 4 balls can bounce around in diagonal patterns. To start a ball moving, first select one of the 4 sequencers using the numbered selected panel or with a control surface’s ‘scene launch buttons’, then trigger one of the bottom row buttons on a control surface or by using the mouse. Once started, balls will follow a diagonal pattern which will result in them gradually going out of phase until returning to their starting point. To trigger additional sequencers select the next numbered engine and repeat the process.
Notes are triggered when moving balls cross activated cells. Cells can be activated by clicking on them with control surface pads/mouse clicks. The pitch of activated notes are automatically laid out via the ‘note grid’ mode (see sequencer engine). Notes can be accentuated by initiating ‘accent edit’ in the ‘global controls’ to the right of the device or by holding shift and clicking a cell.
Frogger is an 8-step gate sequencer inspired by the classic video game and electronic gate sequencers. Via the mouse or control surface you set the pitch/octave for each step. When the sequence lands on the step the note is triggered. All pitch values conform to the globally selected scale with individual octave control per step.
Use the Gate Length to set the duration of counts for each step (1-8). Each step will count to the specified amount before moving on to the next step observing the set mode.
HOLD – A note is held for the duration of the specified gate length.
REPEAT – A note is triggered for every count of the specified gate length.
SINGLE – A note is triggered for the first count of the step, remaining counts are treated as rests.
REST – A rest is triggered for the specified gate length
Ghosts is a random looping melodic sequencer inspired by the classic arcade game PacMan (but it hasn’t got the hero in it!)
The 8×8 grid represents a maze in which the ghosts will move around. Whenever a ghost reaches a junction, they make a random decision of which way to go. When ghosts land on a yellow step, a note is triggered. When they land on a blue step a speed boost / reduction is triggered for a specified amount of steps. Landing on an orange step triggers and accentuated note.
Up to four ghosts can run simultaneously and each have their own dedicated controls such as speed and note information.
The Arcade Series Returns concludes with Space Invaders, a rotating pulse generator designed specifically for triggering drum machines.
Independent patterns/rows of ‘Invaders’ are set up in the separate invader engines to the right. These patterns can be static or moving from left to right and have their own parameters which effect note generation.
Lazers are triggered by the ships at the bottom of the grid. Once turned on, each ship will fire a single lazer at a user specified rate (in the settings panel). When a laser hits an invader, a note is triggered. The lazer cycle is repeated until the ship is turned off. Clicking anywhere on the 8×8 grid starts/re-starts a lazer to fire from that location.
Notes are played when Asteroids collide, add more Asteroids for more notes and turn on the Ghost Machine for Echo Notes…
Operational in Note or Drum Rack mode you can use multiple versions of the device with different instruments and create a track from scratch.
With control over the direction, path and speed of each asteroid you can quickly come up with some madly addictive melodies and rhythms…
Next up is PolyPin a Polyrhythmic Performance Sequencer inspired by Pinball. Up to 8 sequencers run in sync or independently using specially developed sequencer modes:
Inspired by the Gameboy classic, we use the blocks principle to create Chords and powerful Arpeggiator sequences.
With device lock now common to all of the Arcade Series you can have your Ableton Push playing Tetriq whilst your LaunchPad smashes PolyPin around!
The original device that acted as the inspiration for the whole series, this is based on the classic Atari game, simple to set up and a breeze to use. Instant Generative Sequencer joy!
USER GUIDE DOWNLOADS: GHOSTS / FROGGER / ARKANOID / SPACE INVADERS / ASTEROIDS / POLYPIN / TETRIQ
V1.0.0 – Initial Release
Our Products are generally provided as Zip file downloads which in all cases will need to be extracted and saved to your hard drive prior to installation. Details on the different file type provided and what to do with them are below.
.alp Files – These are Ableton Live Packs and will either install directly into the Packs Section of the browser of Ableton Live or ask you to save them to your hard drive. For packs that install to the library, when you double click on them you will see a pop up window asking you to confirm that installation is ok as the files are described as “Legacy”. This is fine and you are ok to proceed, the packs are created using the format for an earlier version of Live and so remain compatible with the current version.
.amxd files – These are individual MaxforLive Devices and can be stored anywhere on your hard drive. We’d advise creating a folder for them and then adding that folder as a location within the Places section of Lives Browser.
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